Adventure Game Tutorial

The content in this subsection comes from the "PICO-8 Top-Down Adventure Game Tutorial by Dylan Bennett.

It is also based on this write-up of Dylan's tutorial by John Lehmann.

Preview

Here is what you will build over the course of this tutorial.

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Other Examples

Here are some screenshots of games others have made following this tutorial.

This is a game made by the tutorial's author that is based on the framework built in the tutorial. It adds a few additional features not covered in the tutorial, but is a great example of what can be done with this foundation.

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Other Top-Down Games

These are games that make use of a top-down perspective. Perhaps one of these will give you inspiration about what you want to include in your game?

Puzzle Cave is a great example of a game successful enough to lead to sequels. Here's the original. Notice that from a layout design standpoint, this isn't much more complex than the adventure game tutorial.

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Sequels usually add more than just additional levels. They often include new item or enemy types as this one does.

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The third installment of the game uses a different theme than the other two.

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Games are often built around a core mechanic. This is a fun little game that more or less only has the core mechanic. As you play, think about what would be needed to take this from a concept to a finished product.

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Some games keep you guessing. This one has several surprises just within its first few moments.

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Here's a game that doesn't look much different than the adventure game tutorial, but it adds an inventory, dialog, the ability to inspect items, etc.

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